Can anyone one provide me with a list/sheet of levels and what is required to achieve each level?

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Ashley Gilson

Proud Parent
Hi,
I have been trying to find a fact sheet/list of all the different gymnastics levels & what skills are required to obtain each level. From junior/lowest to senior/highest levels. My daughter wants to see what she has to work towards as a way to set goals & keep motivated but I can't find the list of requirements for WA. Also what is a great 'starting gymnastics' book for a 6 year old. Thanks
 
By the way, both of the links I provided are assuming you’re in a USAG program. And if so, just FYI- skills requirements are the same for every state. Have fun!
 
Those requirements are for USAG. She is from Australia. I am assuming WA is Western Australia. But the requirements are the same for all Australian States.

The requirements are not public, and are only available to qualified coaches. But I will do a basic list up for you and post it here.
 
Level 1

VAULT
1. From box step down and rebound off board
2. Accelerated run

BARS
1. 2 bent knee swings
2. Jump to front support
3. 2 casts with hips off bar
4. Forward roll through controlled tuck hang to stand

BEAM
1. Mount through straddle sit
2. Walks forward with pointed toes
3. Rise up onto releve (straight jump drill)
4. 1/2 turn on 2 feet in releve
5. Straight jump dismount

FLOOR
1. L handstand
2. Forward roll
3. Tuck jump
4. 2 rebounding straight jumps
5. Front support, L sit, tucked dish. Arch, touch toes in Pike
6. Forward passé steps

Level 1 is not compulsory, competitions are usually done in a circuit rather than a routine. Many gyms don’t compete this level at all.
 
Level 2

VAULT
1. Straight jump to 60cm box and rebound off to land on mat
2. Kick to handstand (hands on board) and fall to flat back on mat

BARS
1.3 bent knee swings
2. Jump to front support
3. Casts toes to bar height
4. Forward roll to tuck hang held 2 secs

BEAM
1. Straddle sit mount
2. Arabesque
3. Walks in releve.
4. Straight jumps
5.passe steps
6. 1/2 turn in 2 feet
7. Straight jump dismount

FLOOR
1. Handstand
2. Cartwheel
3. 2 forward rolls
4. Spring steps and step hops
5. Straight jumps - tuck jump
6, backward roll
7. Bridge
8. 1/2 turn on 2 feet

Level 2 is also not compulsory and most competitions are done in a circuit and not a routine. Most gyms don’t compete this level.
 
Level 3

VAULT
1.handsprimg to flat back on 60cms mats

BARS
1. Glide swing
2. Pullover
3. Casts to 45 degrees
4. Back hip circle
5.toe shoot or underswing
6. Long hang swings on high bar

BEAM
1. Clear straddle mount
2. Forward kicks
3. Backward kicks
4, 2 straight jumps
5. L handstand
6. 1/2 turn on 1 foot and 2 feet
7. Lunch jump dismount

FLOOR
1. 2 cartwheels
2. 90 degree split jump
3. Backward roll
4. Bridge kickover
5. Handstand forward roll
6. Forward kicks
7. Step hops and spring steps
8. 1/2 turn on 1 foot and 2 feet

level 3 is also not compulsory and it is the first level where all comps are done in routines. Most clubs do compete level 3.
 
Level 4

VAULT
1. Handspring to flat back on 90 cms mats

BARS
1. 2 glide swings
2. Pullover
3. Cast to horizontal
4. Back hip circle
5. Climb or squat on and jump to high bar
6. 3 swings
7. Long hang pullover
8. Toe shoot or underswing

BEAM
1. Clear straddle mount
2. Leap drill
3. 2 x 1/2 turns on 1 foot
4. Straight jump - 90 degree split jump
5. Handstand
6. Backwards jump dismount

FLOOR
1. 2 backward rolls
2. Round off
3. Full turn on 1 foot
4. 135 degree split leap
5. Straight jump - 135 degree split jump
6. Front handspring to two feet
7. Backwalkover or tic tic


From level 4 it is compulsory to compete every level to move up.
 
level 5

VAULT
1. Handsprimg to flat back over table to mats the same height as table

BARS
1. Glide kip
2. Cast to horizontal
3.back hip circle
4. Squat on and jump to high bar
5, 3 swings
6. Long hang pullover
7. Underswing
8. Swings to 1/2 turn dismount

BEAM
1. Clear straddle mount
2. Choice of back walkover, front walkover, tic tic or cartwheel
3. 2 x 1/2 turns on 1 foot
4. Handstand held 2 secs
5. Straight jump - 135 degree split jump
6. 135 degree split leap
7. Choice of front tuck salto dismount or cartwheel jump backwards

FLOOR
1. Round off flic
2. Front tuck salto
3. Full turn on 1 foot
4, 2 x 135 degree split leaps
5. Back walkover or front walkover or tick tic
6. Split jump - sissone (both 135 degrees)
7. Backward roll to front support
 
LEVEL 6

VAULT
1. Front handspring over table

BARS
1. Glide kip
2. Cast to horizontal
3. Clear hip circle to horizontal
4. Kip
5. Squat on or sole circle and jump to high bar
6. Long kip
7. Long hang pullover
8. Underswing to swings
9. Tuck, pike or layout flayaway

BEAM
1. Mount - press to handstand, or jump on beam, or tuck sit
2. Choice of back walkover or front walkover or cartwheel or tic tic or flic
3. Full turn in 1 foot
4. Handstand straight jump
5. Tuck jump - 180 degree split jump
6. 180degree split leap
7. Dismount - front salto or skill to a straight jump backwards or back salto

FLOOR
1. Back walkover or front walkover or tic tic
2. Round off flic flic or round off flic salto
3. Leap passage, 2 leaps one with 180degree split.
4. Full turn on 1 foot
5. Backward roll to handstand
6. Front tuck, or handsprimg front tuck or front layout or front salto step out round off
7. Jump 1/2 turn - 180 Split jump
 
LEVEL 7-10

VAULT
Level 7 - front handspring
Level 8 - choice of front handspring, handspring full twist, tsukahara (tuck, pike or layout), Yurchenko (tuck, pike or layout)
Level 9 - any vault from Code of points
Level 10 - any vault from code of points

BARS
COP skills (A=0.1, B=0.2, C=0.3, D=0.4, E=0.5 etc)
Level 7 - 6 counting skills
Level 8 - 7 counting skills
Level 9-10 - 8 counting skills

PLUS 0.5 for each of the following requirements
Level 7
1. Handstand skill
2. Bar change
3. Circle skill minimum B (ie giants or clear hips to 45)
4. Back salto dismount or B or higher dismount (0.3 for A dismount with no salto)

Level 8
1. Handstand skill
2. Bar change
3. Circle skills minimum B
4. Skill with LA turn OR skill with flight
5. Back salto dismount OR any B value or above dismount (0.3 for A value dis Kung without salto)

Level 9
1. 2 different handstand skills
2. Circle skill minimum B
3. 1/2 turn or better
4. Flight skill
5. B or higher dismount (0.3 for A dismount with salto or 0.1 for A value dismount with no salto

Level 10
1. 2 different handstand skills
2. Circle skill minimum C
3. 1/2 turn or better
4. Flight skill
5. C value dismount (0.3 for a B value or 0.1 for an A value)

Bonus (level 9 & 10 only)
D value fight elements - 0.4
Double salto dismount - 0.2
Element with reverse grip - 0.2
360 LA turn - 0.2
B + B connection (both with turn or flight) - 0.2
C + C or higher connection (both different) - 0.2
 
LEVEL 7-10 BEAM

COP skills A=0.1, B=0.2, C=0.3, D=0.4 and so on
Level 7 - 6 elements
Level 8 - 7 elements
Level 9 & 10 - 8 elements

O.5 for each of the following

Level 7
1. Dance series - 2 COP leaps or jumps, one with 180 Split
2. Minimum A value turn (ie full turn)
3. Acro flight skill
4. A 2nd different acro skill (can be static like a handstand or tic tic)
5. Salto dismount connected to a non flight skill (ie cartwheel back tuck, or back walkover back tuck) or a B or higher dismount (0.3 for an A value dismount)

Level 8
1. Dance series
2. Minimum A value turn
3. Acro series with 2 elements, one with flight (other can be static like handstand flic, or tic toc flic)
4. Additition al acro skill (has to be different to the acro series, can only be static if it is B value or above)
5. Salto dismount connected to a flight skill (ie round off tuck or flic tuck) or B or higher dismount (0.3 for A value dismount).

Level 9
1.dance series
2. Minimum A value turn
3. Acro series with 2 connected skills, one with flight
4. Additional acro element (same requirements as level 8)
5. B salto connected to flight acro or C or higher dismount (0.3 for a B dismount or salto connected to a flight skill, 0.1 for an A value dismount).

Level 10
1. Dance series
2. A value or above turn
3. Acro series with 2 elements, at least one with flight
4. Additional acro elements
5. Same dismount requirements as level 9

Bonus - level 9 & 10 only
Rebounding acro series both elements with flight - 0.4
Rebound acro series into dismount, both elements with flight - 0.2
B+C or higher acro series on beam, both elements with flight - 0.2
B+C or higher non rebounding forward acro series on beam - 0.2
B+C or higher mixed or dance series - 0.2
Mixed series C salto + A dance - 0.2
A+B turns - 0.2
 
LEVEL 7-10 FLOOR

COP skills
A=0.1, B=0.2, C=0.3, D=0.4 and so on
Level 7 - 6 skills
Level 8 - 7 skills
Level 9 & 10 - 8 skills

0.5 for each of the following elements

Level 7
1. Dance series - minimum 2 leaps, one with 180 Split
2. Minimum 2 acro lines, one with at least 3 connected flight skills
3. A layout (front or back)
4. Saltos in different directions (back and fwd/side)
5. A value dismount

Level 8
1. Dance series
2. Minimum 2 acro lines - one with 2 saltos, one with 3 flights (the same series can fill both requirements)
3. A layout of at least B value (ie front layout) or a 360 twist elements (ie back full)
4. Saltos in different directions (bwd and fwd/side)
5. B value dismount or layout dismount (0.3 for A value dismount)

Level 9
1. Dance series
2. Minimum 2 acro lines - 1 with 3 flights, 1 with 2 saltos (same series cam fulfill both)
3. Salto with 360 LA turn (ie full twist), or double BA turn (ie double back or double front)
4. Saltos in different directions (bwd and fwd/side)
5. B or higher dismount (o.3 for A value if it is a layout or 0.1 for other A)

Level 10
1. Dance series
2. Minimum 2 acro lines - 1 with 2 saltos one of which is at least a B, 1 with 3 flights (same line can fulfill both requirements)
3. Salto with 360LA turn or double BA turn
4. Saltos in different directions (bwd or fwd/side)
5 C value or higher dismount (0.3 for B value, 0.1 for A value)

Bonus - leve, 9 & 10 only
D or higher skill - 0.2
Any double back salto - 0.2
A+C or higher salto connections - 0.2
Turn connections - A+C or B+B - 0.2
 
I added level 7-10 for those who might be interested. But u til you have been involved for a while it probably makes little sense. But that way all the details are here for anyone who wants to look them up.
 

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